🧪 Project Epoch Simulators
Clean-room class simulators built for Project Epoch — every coefficient tested in-game against real epoglogs.com parses, not extrapolated from generic TBC data.
✅ Every class sim is free for logged-in users. Online runs have an iteration / fight-length cap — download the offline build to run uncapped ↓
⏱️ Run cap & offline simulators
To keep the shared server responsive, the online simulators run with an iteration and fight-duration cap — plenty for gear comparisons and rotation checks, but limiting if you want very long, high-precision runs.
© Copyright & license
© 2026 Defcon (epoglogs.com). All rights reserved. The Project Epoch class simulators listed on this page — their engine code, formulas, coefficients, calibration data, item databases, talent trees, and any other artifact produced during their development — are proprietary works.
Permitted: interactive use of the simulators via the web UI on
sim.epoglogs.com for personal gameplay analysis on Project Epoch. Sharing screenshots, sim
results, and gear-rank comparisons on Discord / forums / streams is encouraged.
Not permitted: scraping simulator output programmatically; extracting, reverse-engineering, or republishing the sim engine / formulas / coefficients; using the simulators or any derived data as the basis for a competing tool.
Calibration data (in-game tested coefficients, parse-aligned damage multipliers, item-proc behaviour specific to Project Epoch) takes weeks of work per spec to produce and represents the core engineering behind the project. Free tools that don't share this lift (wowsims/tbc, etc.) are explicitly endorsed for users who don't want PE-specific accuracy — see the pitch at the top of this page.